![]() The latter one is a bit harder to nail down precisely, but I would say it started out with a 3D Monster Maze (1982), a game that is neatly captured in its name: the player is trapped in maze and needs to escape a monster (in this case a heavily pixelated T-Rex). Mechanically, the game played like other contemporary adventure games, but took place in a scary setting with events meant to frighten the player. The former is quite well known and started with games like Lurking Horror (1987). One that has a horror wrapping on top of standardized gameplay (horror wrapping) and one that tries to recreate the happenings of a scary movie/novel (horror simulation). Over the past, there has been two different schools of horror games. These lead to, for me at least, a devastating flaw: At its core it fails to be a faithful emulation of the original Alien (1979) movie.īefore we can properly discuss the game, we need to talk some video game history and design theory. It is a great game in many ways, truly excellent really, but there are some fundamental problems. But, because it has such a laser focus on a certain type of play a bunch problems arise and other parts of the package suffer. It does an excellent job at creating tension and uses a lot of the knowledge built up over the years to great success. It is the latest entry in a lineage of games that I refer to as horror simulators.
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